

Like a real-life rally, the car was going to function a bit differently on those surfaces. That first segment had players driving on a few surfaces such as dirt. It was one of the very early examples of a racing video game where players drove on more than just the road.

One notable thing about Sega Rally is the fact that it was realistic for an arcade-type game. They didn’t put you in the far back again. Where you placed at the end of a segment would be where you were for the next segment. It’s that Sega way of wanting you to finish first so you can get something special. Like Daytona USA and Virtua Racing, there were opponent cars that you had to pass before the segment ended. Obviously, the goal was to reach the checkpoints and finish a segment with more than enough time to do the next segment. You had segments to go through and it was designed in a way to reflect how a rally truly was.

Like several Sega racers at the time, you were competing against the clock. A game from the tail end of 1995, this is an example of an arcade port done right and a reason to show off the Saturn. One of its must-haves is Sega Rally Championship. Now that I’ve owned one for roughly three years, it certainly is an underrated system. Like most, I was mostly playing PlayStation. Until a few years ago, I never really played a Sega Saturn other than on two separate occasions. Genre: Racing Developer: AM3/Sega CS Publisher: Sega Players: 1-2 Released: 1995
